![]() ![]() The game took bold steps forward in terms of inclusion, such as gay, bi, and polyamorous characters, and gender equality, and weaving those themes into the society and mythology of the world itself, along with themes of cooperation and individuality, good and evil, and adventures beyond the “dungeon.” Some found its take on the fantasy genre refreshing, while others found it confusing, even threatening. The first edition of Blue Rose: The Roleplaying Game of Romantic Fantasy drew a lot of attention―and not all of it positive. ![]() This was the genesis of the world of Aldea and the Blue Rose RPG. One of these things was a different take on the fantasy genre, not the “swords & sorcery” or “epic saga” style of most fantasy roleplaying games (including the then recently revived Dungeons & Dragons) but a game and setting emulating the style of “romantic” fantasy, focused on journeys of self-discovery, finding your place in the world, and protecting a good and worthwhile society―a world of psychic gifts, wondrous mythology, friendship, and cooperation for the good of all. "In 2005, Green Ronin was looking to do new things with the Open Game License, following on the success of projects like Death in Freeport, Book of the Righteous, and Mutants & Masterminds. ![]()
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